Hold to charge
Press and hold the game area or Space.
Hold the game area or Space to charge a jump, then release to leap to the next block. Estimate the distance and aim for the center to keep your run going.
Open Jump Jump →Press and hold the game area or Space.
The character jumps according to the charge time.
Aim for the center for a bonus. Restart after a missed landing.
Use Manlin to reflect, plan and take your next step.

Yes. Hold the game area to charge, then release to jump.
No. Your best score is stored only in this browser.